![]() Spooler 9.7 Troubleshooting 10 與 Linux Binary 的相容方面 10.1 概述 10.2 安裝 10.3 Installing Mathematica® 10.4 Installing Maple™ 10.5 Installing MATLAB® 10.6 Installing Oracle® 10.7 Installing SAP® R/3® 10.8 Advanced Topics III. Mathematica 是 Wolfram Research, Inc 的註冊商標。 Waterloo Maple 和 Maple 是 Waterloo Maple Inc 的商標或註冊商標 Symantec 和 Ghost 是 Symantec Corporation 在美國和其他國家的註冊商標。 Netra, Solaris, StarOffice, Sun Blade, Sun Enterprise, Sun Fire, SunOS, 和 Ultra 是 Sun Sun, Sun Microsystems, Java, Java Virtual Machine, JavaServer Pages, JDK, JSP, JVM, RealNetworks, RealPlayer, 和 RealAudio 是 RealNetworks, Inc. PowerQuest 和 PartitionMagic 是 PowerQuest Corporation Netscape 以及 Netscape Navigator 是 Netscape Communications Corporation Microsoft, IntelliMouse, MS-DOS, Outlook, Windows, Windows Media, 和 Windows NT 是 Macromedia, Flash, 以及 Shockwave Macromedia, Inc. M-Systems 和 DiskOnChip 是 M-Systems Flash Disk Pioneers, Ltd. LSI Logic, AcceleRAID, eXtremeRAID, MegaRAID 和 Mylex 是 LSI Logic Corp Intel, Celeron, EtherExpress, i386, i486, Itanium, Pentium, 和 Xeon 是 Intel IEEE, POSIX, 和 802 是 Institute of Electrical and Electronics Engineers, Inc. IBM, AIX, EtherJet, Netfinity, OS/2, PowerPC, PS/2, S/390, 和 ThinkPad 是 Heidelberg, Helvetica, Palatino, 和 Times Roman 是 Heidelberger Druckmaschinen AG Really hoping that someone can help me here because i have tried a lot and still not getting results at all.3Com 和 HomeConnect 是 3Com Corporation 的註冊商標。Īdobe, Acrobat, Acrobat Reader, 以及 PostScript 是 Adobe Systems IncorporatedĪpple, AirPort, FireWire, Mac, Macintosh, Mac OS, Quicktime, 以及 TrueType 是 Apple The tutorials i found all did the same: they created alpha information which was considered alpha in gimp, but not in unity, and additionally changed my main texture which i !don't! want to happen. Perhaps i have a fundamental misunderstanding of this stuff, but i imagine this kind of alpha information as a seperate one dimensional channel, into which i could 'paint' shapes. (so that if i have a red texture, i don't get a grey shade over it where the new alpha information is set) My question may be too much, but i would be very happy if someone could write me a simple step-by-step tutorial on how to make a simple alphachannel in the shape of a cube which overlays a texture, which would then work inside unity while the texture keeps its look. In the tutorial there was some photoshop file which one has to import to use this special alpha. i have a texture with a hole in the middle then, and moving around the slider in the transparent/cutout-shader proves me that it indeed hasn't got an alpha channel yet. psd-format, and import it into unity, unity doesn't read this alpha channel. gimp itself tells me there is an alpha channel, and its also visible because i can see this little light-grey and dark-grey cubes which gimp paints to make that visible. So i`ve messed around with gimpshop quite a lot now, but i still don't get it.įirst kind is: i create a picture with an alpha channel, and make some areas more alpha than others. What i would like to do is creating a a texture with has an alpha channel which can be used by unity,įor example for the specular shader, to have more control over the gloss, as well as for transparent textures which are not only coloured in grayscales (to let unity build this alpha channel for me). i'm forced to do so because i cannot afford buying PS. I'm a bit despaired about creating alpha in gimp(shop).
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