Afterwards, I have browsed both the installers for expansion packs - note I opened them as archives, not having the RPM package manager installed on my system. PAK files - as well as players folder and perhaps the maps.lst entity - placing them in respective baseq2 location within the. yq2 directory and pasted from my original Quake2 build all the. Having displayed hidden folders, I entered the. It refused to, understandably, but something has already changed. Having the base client installed - while the expansion packs not yet - I have gone to /usr/lib/yamagi-quake2/ in my file manager, opened the Terminal at that location and through the Terminal, told quake2 to go. Scroll through distributions to possibly find the latest. Mind there are various versions of packages. RPM format, but worry not, it is even better for the cause - links HERE and HERE. Having installed these in only available order, I have further downloaded the packages for expansion packs - mind these are in. I have gone and downloaded the following packages for the base game - links HERE and HERE. I thought, let me try again, still considering usage of any superfluous software an unnecessary balast. Perhaps I should also try out placing the Doom^3 mods in a temporary folder, such as I did this time running Quake2. Actually, this is even unlikely, for the mod I tried to run does not feature such any, at least to my discernment. It installs and uninstalls clean, leaves no mess.īut, regarding Doom^3, unnecessarily it is that fault with the mods is at the. I feel it is proper to point out that Yamagi has the most tidy package I have seen. Unfortunately, with Doom^3, this must be the reason why the mods were unrecognized the latest time I have tried to mount them, even though following analogous procedure gave positive results for Quake2, albeit only to a degree complete, as now I have learned. PAK files and lack elements recognized as WindowsOS specific, will run properly. I am uncertain of how does it work for other classic games of iD Software, such as Doom or Quake, but I believe the ones that feature universal. This is when I understood that mods build under WindowsOS is not an easy case on Linux, at least in Quake2 engine. Having tried the downloadable Zaero mission pack, I realized that even though enemies are present, certain assets are missing, particularly those assets which are exclusive to the Zaero. Namely, the questions addressing the mods. This could be fixed easy with downloading further two adequate packages from the same website, but other questions have arisen. These files must contain the pathways, enabling the game to read the exclusive, custom data for any expansion, I suppose. The maps loaded fine, but they were empty - devoid of any enemies, regardless of difficulty level. The problem appeared with expansion packs. PAK files, along with any other assets that usually I find necessary or useful to running Quake2. There, into the baseq2 pocket, I moved the proprietary. yq2 folder was created in my local user data. Having put it at least once to run through the Terminal, a hidden. Having installed, I found the starter file in /usr/lib/yamagi-quake2/ location. I have manually downloaded latest Yamagi build from the website - exact link HERE. I was speculating on how to run Yamagi Quake2 on Linux without the game-data-packager runtime conditions, which is a secondary - if not a tertiary - program added to the deal. In order to get classic Quake music and enhanced Quake 2 textures, proceed with the following open the file browser and in the commandline of the file browser, execute: I post it here hoping for the advanced users to clear out misconceptions if possible. To run the game, check out the "Games" section in your desktop menu for the icon, alternatively, within the Terminal, simply execute quake2. In case you only wanted to build the installator without installing the game, right after the game-data-packager opening argument, change the first switch from -i to -n. Furthermore, keep the file, as it is the only compact way of removing the game if you wanted to - open it and an option to uninstall will pop up. DEB format installation file directly in the place where the Terminal has been opened, so mind for it to be easily accessible and writable location, such as your "Downloads" place. Samewise logic goes with Steam or GoG data, where instead of giving a path to the CD, you give path to the proper local directory as a source. If you were installing anything with the Synaptic Package Manager beforehand, remember to have it closed when doing stuff in the Terminal. Game-data-packager -i -binary-executables -download quake2 /media/ms/QUAKE4_SPEC_ED/
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